Rather than tracking casualties figure by figure, units take hits. Once a unit or an entire wing of an army takes too many hits, it becomes "exhausted." Exhausted units fight poorly and are prone to routing, simulating the physical and mental toll of black powder combat. 4. Linear and Column Tactics
Volley & Bayonet is a grand-tactical miniatures wargame designed by Frank Chadwick and Greg Novak, first published in 1994. Unlike many wargames that focus on individual squads or vehicles, Volley & Bayonet (V&B) operates at a massive scale, where a single stand of figures represents an entire brigade of infantry or a regiment of cavalry. This high-level perspective allows players to recreate the sprawling battles of the 18th and 19th centuries—ranging from the Seven Years' War to the Franco-Prussian War—within a manageable timeframe and space. The Philosophy of Grand Tactics volley and bayonet rules pdf version
The game follows a standard "IGOUGO" (I Go, You Go) sequence: Command Determination Rather than tracking casualties figure by figure, units
Let’s assume you have just purchased the PDF. Here is your 60-minute plan to get playing. Linear and Column Tactics Volley & Bayonet is