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Sfs Nuke Blueprint | Patched

While many old nuke blueprints are considered "patched," the community continuously finds workarounds through modding or new BP editing techniques.

As of , recent game updates have addressed several of these physics exploits, leading many players to find their favorite "nuke" blueprints patched or non-functional. How the "Nuke" Glitch Worked

Even if one specific "nuke" method is patched, players often find new ways to push the physics engine. Here is how to stay updated: Official SFS Discord: sfs nuke blueprint patched

As the game evolved (particularly with the transition from version 1.4 to 1.5 and beyond), the developer, Stef Morojna, implemented several changes that "patched" many classic nuke designs: Heat Damage:

The short answer is —the original SFS nuke blueprint is dead. You cannot load legacy files and expect them to work. However, the human spirit of SFS engineering cannot be contained. While the specific exploit is patched, the community has found three "legal" alternatives that mimic the nuke’s power without breaking the rules. While many old nuke blueprints are considered "patched,"

Place a standard engine (like the Hawk) in the game and save the blueprint.

The patch essentially introduced "collision and variable clamping." The SFS physics engine now recognizes when too many parts occupy the same coordinates with overlapping hitboxes. When the game detects these impossible configurations, it either prevents the file from loading or resets the part values to their intended limits. This means those old, downloaded blueprint files that once leveled cities now either do nothing or cause the game to crash immediately upon ignition. Here is how to stay updated: Official SFS

Immediate actions to take