Lance, a former medic still carrying a nervous tremor in his hands, checked the manifest he’d stolen from a dead courier two nights ago. “Manifest says shipping manifest says —” he stopped. The paper made no promises. “We’re close.”
, released in September 2010, marked a significant shift for the franchise as the first live-action entry filmed natively in 3D using the camera system. Below is a breakdown of exclusive editions, content, and behind-the-scenes features associated with its 2010 release. Exclusive Media Editions
: Afterlife was the first live-action video game film shot natively in 3D. Director Paul W.S. Anderson utilized the Fusion Camera System , the same revolutionary technology pioneered by James Cameron for Avatar .
Ash’s fingers trembled as he pulled the vial free. He examined glass and label as if reading a dying language. “Afterlife,” he murmured. “They tried to cheat fate with a serum to patch dying bodies. It’s clever. Terrifying.”
4.5/5 stars
, BD-Live connectivity, and a "sneak peek" at the CG animated film Resident Evil: Damnation Production & Reception Overview Resident Evil: Afterlife - Rotten Tomatoes
: The Leslie Dan Faculty of Pharmacy and the University of Toronto Scarborough provided the interior hallways and cafeteria for the prison scenes.
Resident Evil: Afterlife is often dismissed as "the one where Alice gets superpowers and fights a giant Wesker with coins." And yes, it's silly. But the —IMAX 3D, Blu-ray 3D, PS Home, iOS, and the Japanese cut—tell a story about the early 2010s media landscape. It was a time when studios genuinely believed 3D was the future, transmedia tie-ins mattered, and "exclusive" meant you had to buy specific hardware or live in a specific country.
Lance, a former medic still carrying a nervous tremor in his hands, checked the manifest he’d stolen from a dead courier two nights ago. “Manifest says shipping manifest says —” he stopped. The paper made no promises. “We’re close.”
, released in September 2010, marked a significant shift for the franchise as the first live-action entry filmed natively in 3D using the camera system. Below is a breakdown of exclusive editions, content, and behind-the-scenes features associated with its 2010 release. Exclusive Media Editions
: Afterlife was the first live-action video game film shot natively in 3D. Director Paul W.S. Anderson utilized the Fusion Camera System , the same revolutionary technology pioneered by James Cameron for Avatar .
Ash’s fingers trembled as he pulled the vial free. He examined glass and label as if reading a dying language. “Afterlife,” he murmured. “They tried to cheat fate with a serum to patch dying bodies. It’s clever. Terrifying.”
4.5/5 stars
, BD-Live connectivity, and a "sneak peek" at the CG animated film Resident Evil: Damnation Production & Reception Overview Resident Evil: Afterlife - Rotten Tomatoes
: The Leslie Dan Faculty of Pharmacy and the University of Toronto Scarborough provided the interior hallways and cafeteria for the prison scenes.
Resident Evil: Afterlife is often dismissed as "the one where Alice gets superpowers and fights a giant Wesker with coins." And yes, it's silly. But the —IMAX 3D, Blu-ray 3D, PS Home, iOS, and the Japanese cut—tell a story about the early 2010s media landscape. It was a time when studios genuinely believed 3D was the future, transmedia tie-ins mattered, and "exclusive" meant you had to buy specific hardware or live in a specific country.
Ligeti and mathematics
The renowned mathematician Heinz-Otto Peitgen talks about his friendship with György Ligeti, the composer's interest in mathematics and the discoveries of chaos theory.