Pro Evolution Soccer (PES) 2013 uses a modular file system where game assets like player faces, kits, and stadium textures are stored inside .img files located in the game's img folder. Modders typically use a "Map" or "AFS map" to identify which specific numeric slot (unnamed_ID) within these containers corresponds to a specific in-game item.
To make it , we need to decode the list and rebuild it using the Kitserver 13 Sider (or the newer File Loader addons).
| File Name | Description | Key Contents | |-----------|-------------|----------------| | dt04.img | Master database, league structures, tactics | unnamed_2.bin (teams), unnamed_12.bin (players), formations | | dt05.img | Language strings & UI text | .str files for menus, player names, competition names | | dt0f.img | Gameplay constants, referees, balls (mapping) | Ball physics, referee kits, replay logos | pes 2013 img file list better
: You just drop new files into a folder structure like kitserver13/pesedit/img/dt0c.img/ .
If you want your game to look like PES 2024 or eFootball , you focus here. Pro Evolution Soccer (PES) 2013 uses a modular
A better IMG list is a shorter list. Delete or move these files out of your /img directory if you use Kitserver:
Optimizing your PES 2013 IMG files can significantly enhance your gaming experience. Here are a few benefits: | File Name | Description | Key Contents
PES 2013 Kits, Boots, and Logos Guide | PDF | Adidas - Scribd